We have been working on a new game since Terra Evil was rendered defunct.
If you wish to come and check out our new game here is the link to our new development blog.
Project Iniquitous
Dreadnought Interactive: Terra Evil
Tuesday, May 3, 2016
Friday, March 18, 2016
We aren't dead yet!
We have been taking a bit of a breather recently.
But we wanted everyone to know that we have not abandoned the project. We got some concept art to show you guys so that you can see that we have not been doing entirely nothing.
This is the concept art for the upcoming characters. So they are subject to change.
Have a good day.
But we wanted everyone to know that we have not abandoned the project. We got some concept art to show you guys so that you can see that we have not been doing entirely nothing.
This is the concept art for the upcoming characters. So they are subject to change.
Have a good day.
Thursday, February 4, 2016
Status Update
Welcome to February!
I decided to post a status update on where we are at on the development of Terra Evil. We have finished designing the entire 1st area, and are tweaking the story a bit.
We have added a new enemy which is a shade enemy called "Shadowmancer"(Shadow Controller) we are still working on the enemy strategy for it. In fact we are trying to revise all the enemy units.
We have also been working on the next area of the game which will mostly be forest. Though the story has not progressed much since the last update since our artist Ayame has been out of contact for a while, and we are still waiting on a few drawings from him.
We are also thinking about revising the battle screen since there were a few bugs with the displays and another problem with trying to add MP numbers.
We have been doing a lot and have a while to go. We plan to release an update once the story progresses into the next town so everyone can check it out.
Dreadnought thanks you for sticking with us. ^.^
I decided to post a status update on where we are at on the development of Terra Evil. We have finished designing the entire 1st area, and are tweaking the story a bit.
We have added a new enemy which is a shade enemy called "Shadowmancer"(Shadow Controller) we are still working on the enemy strategy for it. In fact we are trying to revise all the enemy units.
We have also been working on the next area of the game which will mostly be forest. Though the story has not progressed much since the last update since our artist Ayame has been out of contact for a while, and we are still waiting on a few drawings from him.
We are also thinking about revising the battle screen since there were a few bugs with the displays and another problem with trying to add MP numbers.
We have been doing a lot and have a while to go. We plan to release an update once the story progresses into the next town so everyone can check it out.
Dreadnought thanks you for sticking with us. ^.^
Sunday, January 24, 2016
All of our games for you to play!
I just updated the downloads page to "Game Downloads" you can now check out all of our
games that Dreadnought Interactive has ever made. Even though most were abandoned they all can be played for a large amount of time.
So head on over to the game downloads near the top of the page and pick out a game to play to occupy your time.
Any feedback for any of the games should be posted in the comments of the downloads page.
We hope you enjoy it.
games that Dreadnought Interactive has ever made. Even though most were abandoned they all can be played for a large amount of time.
So head on over to the game downloads near the top of the page and pick out a game to play to occupy your time.
Any feedback for any of the games should be posted in the comments of the downloads page.
We hope you enjoy it.
Thursday, January 21, 2016
Busy Busy. Update soon?
We have been rather busy of late dealing with IRL problems and what not, but I can assure you that we have been working on the game whenever we get the chance to.
Currently we are waiting on a few more drawings from "Ayame" so that we can complete the next part of the story we have lined up, and once we have gotten a considerable way into the development we will release an update.
While we are waiting on "Ayame" we have been working on a few skills for the characters. If you have an idea for a skill a character should use feel free to comment below.
In other news a few more games will be added to the download section of the blog. These are various games that we have created in the past that you might enjoy. Though not all the game have been completed and some were abandoned as projects though you all might like to play then.
Have a good day everyone.
Thursday, December 31, 2015
Terra Evil Demo V 0.3.0!
We just finished work on V0.3.0 of our demo!
It has been fully updated and looked over and so far it looks good. We hope that you will enjoy this newly updated version and give us some feedback as to how the game can be further improved!
Download: Terra Evil Demo V0.3.0
Change Log for Demo V0.3.0
-Enemies now have HP Bars
-Fixed a lot of spelling and grammar
-Altered the story in a few ways
-Changed the "Small Potion" healing effect to 15% instead of 10%, and reduced the cost to 10
-Added some more features
-Changed the Menu Layout
-Added a few more areas to explore
-Increased the speed of enemies
-Added files that were missing that caused the game to crash
-Fixed some tile glitches were the player could walk through various objects
-Adjusted Player Portraits
-Made Character Portraits file size smaller
-Fixed many bugs
-Re-organized the script
-Added a few more groups of enemies
-Fixed a glitch were the bandit leader would not return to starting position
-Fixed an upload error with the music not playing
-Added more detail to current maps
-Changed the player's starting equipment.
Feel free to leave any feedback in the comments below
It has been fully updated and looked over and so far it looks good. We hope that you will enjoy this newly updated version and give us some feedback as to how the game can be further improved!
Download: Terra Evil Demo V0.3.0
Change Log for Demo V0.3.0
-Enemies now have HP Bars
-Fixed a lot of spelling and grammar
-Altered the story in a few ways
-Changed the "Small Potion" healing effect to 15% instead of 10%, and reduced the cost to 10
-Added some more features
-Changed the Menu Layout
-Added a few more areas to explore
-Increased the speed of enemies
-Added files that were missing that caused the game to crash
-Fixed some tile glitches were the player could walk through various objects
-Adjusted Player Portraits
-Made Character Portraits file size smaller
-Fixed many bugs
-Re-organized the script
-Added a few more groups of enemies
-Fixed a glitch were the bandit leader would not return to starting position
-Fixed an upload error with the music not playing
-Added more detail to current maps
-Changed the player's starting equipment.
Feel free to leave any feedback in the comments below
Wednesday, December 30, 2015
Updated Demo V0.3.0 Coming Soon!
That's right people!
We have an updated version of the demo in the works. We have addressed many problems that have been reported about the game.
We recently finished work on two maps that you can see below.
We have an updated version of the demo in the works. We have addressed many problems that have been reported about the game.
We recently finished work on two maps that you can see below.
Cykon Tree
Sidewinders Gap
Yes this one is kinda hard to tell where everything goes since it's a mountainous region.
Now if your wondering about the fixes that were made I've posted a change log below.
Demo V0.3.0
-Enemies now have HP Bars
-Fixed some spelling & Grammar
-Altered the story somewhat
-Changed the "Small Potion" effect to 15% besides 10% and reduced the cost from 20 to 10.
-Added a few more features and a character
-Added two more areas (As seen above)
-Added more detail to current maps
-Increased speed of enemies
-Added a few files that were missing which caused game crashes
-Fixed tile glitches were the player could magically walk through stuff and on top of doors.
-Adjusted character portraits
-Made the character portraits file size smaller
-Fixed a few bugs
-Cleaned up and re-organized the script
-Added a new enemy group
-Fixed a glitch were the Bandit Leader would stop right in front of the characters in battle.
Right now we are looking over the game and making sure everything is up to "snuff". The problem with the music not playing was an upload error, which is why it was not included in the change log.
We hope you look forward to it! ^.^
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